Houdini Sweeps
I’ve been experimenting with the creation of a digital asset for art direct able sweeps controlled via particle simulations in Houdini FX. The idea behind the asset is relatively simple, lead with a set of “leader” particles – drop particles behind each of the leaders and assign attributes based on the leader set. Then append an Add SOP by Attribute to create the animated splines. To take it a step further, I’ve added in some additional controls for the particles “trails” to be influenced by some curl noise, gravity, etc. Currently – I’m exploring the integration of VDB’s into the process to create some really unique organic shapes.
Digital Asset Link : WIP // Coming Soon
![](http://justinpuda.com/wp-content/uploads/2016/08/Sweeps_V1-0-00-04-06.jpg)