Houdini Growth Tools
I’ve been experimenting with the creation of a digital asset for growing geometry or attributes dynamically. The asset can grow an attribute, connections, geometry, etc. over the course of time based on a number of input options. It can also grow through volumes of points, or just over the surface of points. The asset is still a WIP as I am integrating a “Fluid Meshing” option to the rig to be able to create a controllable “liquid growth” effect over any set of points.
Digital Asset Link : WIP // Coming Soon
![](http://justinpuda.com/wp-content/uploads/2016/08/GrowthPropagation_Part4-0-00-05-13.jpg)