Houdini Growth Tools

I’ve been experimenting with the creation of a digital asset for growing geometry or attributes dynamically.  The asset can grow an attribute, connections, geometry, etc. over the course of time based on a number of input options.  It can also grow through volumes of points, or just over the surface of points.  The asset is still a WIP as I am integrating a “Fluid Meshing” option to the rig to be able to create a controllable “liquid growth” effect over any set of points.

Digital Asset Link : WIP // Coming Soon